AquaSnap is a game specifically designed to train cognitive health. It is aimed at students aged 8 years and older and incorporates enhanced cognitive training loops. It was commissioned by MyCognition a science-based company dedicated to understanding and improving cognitive health.

During the game, the player becomes an underwater photographer and is tasked with taking pictures of fish from multiple undersea environments. The pictures are worth currency, which you can use to dive deeper into the sea, to reach different aquatic environments with rarer fish. Game play is personalised and adaptive to ensure each user has a unique training experience.

Technologies used

Unity, C#


iOS, Web player

My part

Technical lead in a team of 6, developing parts of the core gameplay, framework and UI