EcoSnap is the fourth video game that we have designed to train cognition. It is aimed at anyone aged 12 years and older. We have used our previous experience and learned from studies that were carried out using the Monster Valley video games to create a new game that incorporates enhanced cognitive training loops and is more engaging.
EcoSnap is very similar to AquaSnap in its mechanics but is visually targeted towards an older audience.
iOS, Web player
Technical lead in a team of 6, responsible for overall technical solution, developing parts of the core gameplay, framework and UI